Twilight Zone
ManufacturerMidway
Release dateApril 1993
SystemMidway WPC (Fliptronics II)
DesignPat Lawlor, Larry DeMar, Ted Estes
ProgrammingLarry DeMar, Ted Estes
ArtworkJohn Youssi
MechanicsJohn Krutsch
MusicChris Granner
SoundChris Granner, Rich Karstens
VoicesTim Kitzrow (Rod Serling)
Production run15,235

Slot machine bonus win on a fun game Twilight Zone 3D. This is a max bet bonus and a nice win! Visit me on Facebook, for updates, early release of videos, an. Twilight Zone is a widebody pinball machine, designed by Pat Lawlor and based on the TV series of the same name.It was first released in 1993 by Midway (under the Bally label). This game is part of WMS' SuperPin line of widebody games alongside Star Trek: The Next Generation and Indiana Jones: The Pinball Adventure.

Twilight Zone is a widebodypinball machine, designed by Pat Lawlor and based on the TV series of the same name. It was first released in 1993 by Midway (under the Bally label). This game is part of WMS' SuperPin line of widebody games alongside Star Trek: The Next Generation and Indiana Jones: The Pinball Adventure.[1]

Description[edit]

Following the huge success of The Addams Family pinball game, Midway gave Lawlor full creative control over the design of his next game, and the result is an unusually complex machine. Among its special features are the following:

  • A working gumball machine, which holds three balls and can dispense them or receive others during play.
  • A working, 12-hour analog clock that can display the current time and function as a timer during certain rounds.
  • The Powerball, a white ceramic ball which is lighter than the other steel balls in the machine and unaffected by magnets.
  • The Powerfield, a triangular mini-playfield whose underside contains magnets that propel the ball.

The Fever Twilight Zone

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In addition to adapting the theme music from the original TV show, the game's main background music is an interpretation of the 1982 song 'Twilight Zone', by Golden Earring. Tim Kitzrow provided the voice of Rod Serling.[2]

This game was originally supposed to be the first game to use Williams / Midway's DCS Sound System, but because the DCS board was still in development when the game was released, it instead used the Yamaha YM2151 / HarrisCVSD sound board.

Twilight zone pinball slot machine

Gameplay[edit]

In the center of the Twilight Zone playfield artwork is a door similar to the one shown in one of the TV show's opening sequences. The door consists of 14 border panels indicating various awards that are available for the player to collect. Some of the panels start single-ball or multi-ball timed modes that can be 'stacked' (started while other modes are in progress), while other panels simply light shots or award points. The ultimate goal of the game is to light all 14 panels and start 'Lost in the Zone', the game's 'wizard mode', represented by the doorknob.

The game provides several ways to light door panels: Shoot the Slot Machine when lit, shoot the Player Piano when lit, or defeat the Power in the mini-play field. Shooting the Slot Machine awards a random unlit door panel, while the other two methods award the door panel that is currently flashing (rotated by the pop bumpers). The Slot Machine follows two rules in choosing the door panel to be awarded:

  1. The flashing panel will not be given unless it is the only one the player has yet to collect.
  2. 'Lite Extra Ball' (see below' will not be given unless it is either the last or next-to-last panel remaining.

The door panels are as follows:

  • 10 Million – Awards 10 million points. Can also be collected if a player makes a yellow Skill Shot.
  • Lite Gumball – Lights the Gumball Machine; a shot to the right orbit will load the current ball into it and dispense the next one in line.
  • Town Square Madness – Starts a timed mode in which all targets on the playfield increase a point total by a set amount, while the pop bumpers in Town Square increase the value for each target and cause townspeople to panic.
    Door panels in attract mode
  • Fast Lock – An AM radio plays clips from Pat Lawlor's previous pinball games, counting down a jackpot value as its 'frequency'. Shooting the Lock awards the current jackpot value and starts a three-ball multiball mode, where shooting the Lock awards the jackpot again. The background music played during this multi ball is the main multi ball music from the game whose clip was most recently played in single-ball mode. The games referenced are, in order, The Addams Family, FunHouse, Whirlwind, Earthshaker!, and Banzai Run.
  • Super Skill Shot – Lights the Super Skill Shot on the left ramp. A successful shot will return the ball to the plunger, allowing the player to attempt a skill shot for one of three special bonuses: Red lights 'Battle the Power', Orange lights the outlanes ('Extra Ball' on the left, 'Special' on the right), and yellow lights 'Extra Ball'. Attempting the shot awards 10 million points, whether the player earns an award or not.
  • Super Slot – Timed mode. Each shot to the Slot Machine awards a random point value (10-20 million), and gives a random door panel if lit as normal.
  • Lite Extra Ball – Lights 'Extra Ball,' which must be collected by shooting the Lock. Under the default settings, receiving an extra ball by any means before earning this panel will automatically mark it as 'collected'. If a player has earned five extra balls during the game, a score award is given for each one earned thereafter.
  • The Camera – Lights the Camera twice, accessible by raising the upper left flipper and shooting a ball into the sinkhole behind it. Doing so yields one of eight awards: '20 Million Points', 'Lite Outlanes', 'Clock 10 Millions', 'Collect Bonus', '3X Town Square', 'Hold Town Square', '10 Hitchhikers', and 'Greed Targets'. In normal play, the offered award remains the same from player to player, and from game to game, until it is collected. The Camera must go through all eight awards before it can offer any of them again; when the last award of the eight is collected, the Camera will not immediately offer it again.
  • The Spiral – Timed mode. Shooting the orbits causes the ball to stop on the Spiral magnets for the first three shots (10/10/15 million), then awards 15 million 'Breakthrough' points for each subsequent shot as the ball goes through the loop. Spiral Awards and shots to the Gumball Machine can be collected as in normal play.
  • Clock Millions – Timed mode. Shooting the clock target (between the two ramps) awards 1 million points times the position of the hour hand on the clock. (A similar mode, 'Clock 10 Millions', is started via the Camera and awards 10 million points per hit, regardless of the hour hand's position.)
  • Battle the Power – Lights the right ramp for access to the Powerfield and a chance to play the 'Battle the Power' mode, if the player is not using the Powerball at the time.
  • Greed – Timed mode. All of the 5-million-point targets are initially lit; hitting one adds its value to the mode total and unlights it. After the last target is hit, all seven of them light up again.
  • Hitch-Hiker – Awards 2 million points for each hitchhiker the player has picked up thus far in the game, and another 2 million for every additional pickup earned until the end of the current ball.
  • Clock Chaos – Timed mode. The clock starts at 6:00 and begins running slowly backwards, playing 'Pop Goes the Weasel' throughout. Hitting the clock target awards 1 million points times the position of the hour hand, and the clock reverses direction and speeds up. The mode ends when the clock reaches 12:00. If the target is hit enough times (somewhere around 7) Rudy (a character from FunHouse, voiced by Ed Boon) complains, 'Quit playin' with the clock!'

The one single-ball mode not accounted for by the door panels is 'Battle the Power'. The door panel by the same name merely lights the right ramp. To actually play the 'Battle the Power' mode, the player must shoot the right ramp when the shot is lit and the Powerball is not in play. The ball moves to the raised triangular mini-playfield (the 'Powerfield') at the left edge of the main playfield, and the player must then direct the ball into the top hole within a set time limit. The Powerfield utilizes two medium-power magnets that act as flippers (dubbed 'Magna-Flips'). Points are awarded for hitting switches on the walls. If the ball falls through the bottom hole or time runs out, the player scores the points accumulated during the mode. If the player succeeds in shooting the ball through the top hole, the total is doubled and the currently highlighted door panel mode is started. (This will start 'Lost in the Zone' if all door panels have been started.)

Since the Powerball is unaffected by magnets, the game will automatically disable Battle the Power whenever it senses that this ball is on the field. If the player either lights Battle the Power or already has it lit when the Powerball enters play, that ramp will light or re-light once normal single-ball play resumes. Whenever the mode is not in play, a carriage on the ramp catches balls and drops them in front of the upper left flipper.

Shooting the Player Piano when it is unlit awards Odd Change, a random number of points between 10 and 10 million.

Multi-ball[edit]

In addition to the multitude of single-ball modes, Twilight Zone also offers four multi-ball modes:

  • Standard Multiball (3-ball) – Started when the player locks two balls in the Lock, then either shoots the Lock a third time or (in some cases) shoots the left ramp. Jackpots are awarded for shooting the Player Piano when lit, and are re-lit by shooting the Camera. The player can increase the jackpot value by hitting the flashing 5-Million targets. If the Powerball is shot into the Player Piano, a double jackpot is awarded. On normal settings, the player can start this multiball for the first time by shooting the left ramp after locking one ball, but the jackpot's starting value will be reduced.
  • Powerball Mania (3-ball) – Started when the player successfully loads the Powerball into the Gumball Machine. The clock begins to run, starting at 12:00; until it reaches 12:00 again, all targets award a set point value. 'Battle the Power' is lit on the right ramp, and can be played while simultaneously making other shots. Defeating the Power awards 50 million points and requires the player to shoot the left ramp before another battle can take place.
  • Fast Lock Multiball (3-ball) – See the description in single-ball modes.
  • Lost in the Zone (6-ball) – The game's wizard mode, awarded for successfully lighting all of the door panels. The doorknob (bearing a question mark) becomes lit, and the mode can be started by shooting the Player Piano or Slot Machine, or by defeating the Power in normal play. The player has approximately 45 seconds to make an unlimited number of shots to all targets. Clock Millions, Town Square Madness, Greed, Super Slot, Dead End, Battle the Power, and Odd Change are all active, and shots to the Hitchhiker and left ramp award bonus points. Balls are automatically returned to play after being lost. Once time runs out, all targets and flippers go dead and all balls are allowed to drain. The total score is tallied while the machine refills the Gumball Machine, cycling the balls so that the Powerball goes in last. Gameplay then returns to normal, with all door panels unlit.

Note: In most commercially released machines, the Standard Multiball mode starts with three balls being released sequentially from either the Lock or the auto plunger, depending on how many balls are physically contained in the Lock at the time. An alternative start to this mode is available in some versions of the ROM software, and requires that a third magnet be installed in the Spiral orbit (standard machines only have two magnets). This allows the machine to lock all three balls in the Spiral Magnets and then release them simultaneously.

Connections to the TV series[edit]

  • The door from the opening credits takes up most of the center of the playfield, and its sections are labelled with each of the game's modes.
  • The blonde-haired artist's mannequin from the opening credits appears on the left slingshot.
  • The zodiac clock from the opening credits appears as an actual, functioning clock on the playfield, which can show the current time and also act as a timer for various modes.
  • An image of Henry Bemis, from the episode 'Time Enough at Last', appears next to the 'slot machine' cellar hole.
  • The hitch-hiker from the episode of the same name appears on the playfield and in DMD animations, and one of the Door Panel awards is named after him.
  • A slot machine (also known as a one-armed bandit) used in 'The Fever' and 'The Prime Mover' appears on the playfield, labelling a cellar hole that triggers a slot machine animation on the DMD and starts a random mode.
  • The camera from 'A Most Unusual Camera' appears in front of a cellar hole (behind the upper left flipper) that can give various awards.
  • The tiny spacemen from 'The Invaders' appear in the DMD animation for Clock Chaos, the 'shoot again' prompt for an extra ball, and the match sequence.
  • The radio from 'Static' is referenced in the sound effects and DMD animation for the 'Fast Lock' hurry-up countdown.
  • The player piano from 'A Piano in the House' labels a cellar hole that can start modes.
  • Talky Tina from the episode 'Living Doll' appears in the Extra Ball DMD animations.
  • Robby the Robot, who appeared in the episodes 'Uncle Simon' and 'The Brain Center at Whipple's' is featured on the playfield and in a DMD animation.
  • Various sound effects are taken from the episodes listed above, and several quotes from Serling's voice-overs are featured, including 'You unlock this door with the key of imagination' from one of the show's opening sequences, plus, 'Dance with the devil, at your own risk, in the Twilight Zone' if the player tilts.

Additionally, many more Twilight Zone references appear in the translite artwork, including:

  • Masks from the episode The Masks are mounted on the wall immediately left of the door.
  • A street sign for the 300 block of Maple street references 'The Monsters are Due on Maple Street'.
  • A baseball cap and jersey with the letter 'Z' on both, are hanging near the door, and references the Hoboken Zephers from 'The Mighty Casey'.
  • A bomber jacket with a suicide king and a nine of hearts is hanging near the door, a reference to 'King Nine Will Not Return'.
  • A 1964 US quarter, standing on end, is a reference to 'A Penny for Your Thoughts', 1964 referencing the year the show went off the air.
  • A flag for the 7th Cavalry references 'The 7th Is Made Up of Phantoms'.
  • A life preserver with the words 'Queen of Glasgow' is hanging in the upper left corner and references 'Judgment Night'.
  • A Santa Claus stocking cap sits atop a mannequin head in the upper right corner and references 'The Night of the Meek'.

Two of the most prominent features of the game – the gumball machine and 'The Power' – do not appear in the TV series at all.

Digital versions[edit]

Twilight Zone is available as a licensed table of The Pinball Arcade for several platforms. Unlicensed recreations of the game are available for Visual Pinball and Future Pinball that run on Windows.

References[edit]

  1. ^http://www.ipdb.org/machine.cgi?id=2684
  2. ^IGN.com - Breaking into the Industry: Tim Kitzrow. Retrieved on 12 October 2008.

External links[edit]

  • Twilight Zone at the Internet Pinball Database
  • The GameRoom Blog: Romancing The Twilight Zone Pinball, by Ted Estes
  • The GameRoom Blog: The Twilight Zone Pinball: Prototype vs. Production, by Ted Estes
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Twilight_Zone_(pinball)&oldid=1010685275'

International Game Technology (IGT) has been increasing its presence in the brick and mortar casinos with exciting progressive slot games. One of the newest games in its line-up is the Twilight Zone 3D slot, which is progressive slots game inspired by the hit franchise, The Twilight Zone, by Rod Serling. The game includes both MegaJackpots and Multi-Play baits from IGT. The game has the thrill and suspense inherent to the franchise, and always keeps you guessing if you are hitting a bonus and how much are you winning. The game has the traditional elements of a slot game with a scattering of new features.

Twilight Zone Slot Machine Theme

The game comes in a beautiful machine that has the Twilight Zone logo toward the top, as well as a twirling orb-like thing in the bonus wheel cabinet. And Rod Serling is also present as the game’s host.

The 3D in the name is taken literally – there's the option to choose among three dimensions to play in. Rod himself appears as a symbol, apart from a lady, clock, floating window, space ship, green dinosaur, bonus zone orb, eye, and several other deformed monsters. A neat feature in this game is the sci-fi stuff performed by some creatures when they land on the reels. For instance, the hands of the clock run faster until it explodes, the eye starts blinking and moving around, and on landing the floating window, the latter keeps on opening to other windows inside it.

The familiar music from the franchise plays in the background along with a usual catchphrase from Rod, such as “journey to other side of imagination” and “another space and time dimension”. The overall look of the game gives you the feeling of actually being in the twilight zone, and you can easily play with characters and win bonuses.

Features of the Twilight Zone Slot

The Twilight Zone is a slots game with 15 paylines spread across 5 reels. The game has all the betting options and supports multi-way bets also. The maximum wager that a player can put on the game is 125 credits. With the minimum bet being a penny, players can bet up to $1.25 on every bet.

When playing in the multi-play mode, you cannot bet on the paylines. The waging options are increased by up to ten times as there are a total 243 ways to win in the multi-play betting option. IGT has seen big success with its multi-play slots. Slot players are bound to get bored with slot games with less paylines, and IGT has thought ahead and included multi-play machines which allow players to bet on more lines. This makes it possible to enjoy this game as you would enjoy a 25, 50, or even 100 paylines slot game. Unlike standard video slot games, the Twilight Zone includes bonus rounds also.

Bonus Features

There are two major bonus rounds in the Twilight Zone. The first bonus is the Future Photo Bonus round. This round gets activated on landing three camera symbols on the 1st, 2nd, and 3rd reels of any played line. This bonus is inspired by the TV episode where a camera takes future pictures. You can bring the predictions to life by touching on the screen on any camera logo to win 25-500 credits, which are multiplied by the line bet.

The other bonus is called the Bonus Zone. This round starts after landing the Bonus Zone orb symbol at the 1st, 2nd, and 3rd reels of the line played. Players have to choose any one symbol to get free spins in the bonus wheel. The Bonus Zone can also give you the chance to play more bonus games. You can get into the Free Spin Zone where players get extra spins on the wheel, or there's a Dimension Bonus in which you get to choose one among six windows that come up on your screen to win more credits.

The MegaJackpots Instant Winners is triggered on hitting five of the Twilight Zone symbols at the 25th line with the highest credit bet. This is a progressive jackpot and can see you win huge amounts. The scatter symbol in this game is the eye symbol. On getting 3, 4, or 5 of this symbol on any of the payline, players can see 600 credits paid to them, multiplied with the initial bet.

The Twilight Zone Franchise

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Twilight Zone Slot Machine Episode

The Twilight Zone franchise began from the original TV series aired in the United States from 1956-64 on CBS. The show stands as a role model for television anthologies. The sci-fi parables in this show explore the hopes, prejudices, prides, and despairs of humanity in metaphorical terms that conventional series can't do.

Twilight Zone Slot Machine Locations

The show was made of unrelated plots that have themes with drama, fantasy, thriller, suspense, and even horror elements in them. The plots had unique and unexpected twists toward the end. This show was created by Rod Serling, who scripted and narrated the shows. The original series lasted for 5 seasons and aired 156 episodes in all.

The huge popularity and success of this series has inspired a number of shows, movies, radio series, magazines, comic book strips, and several spin-offs spread over the last five decades. There have even been two revival TV series: one on CBS from 1985 to 1989 which had 65 episodes, and the other from UPN running between 2002 and 2003 with 44 episodes. The franchise has constantly figured in the best series lists throughout the years. It has been ranked as the 4th best drama of all times by TV Guide. It has also received many other awards and recognitions.

The series has been adapted into a full length featured film by Steven Spielberg. The 1983 movie, called Twilight Zone: The Movie, starred Dan Aykroyd, John Lithgow, Albert Brooks, Scatman Crothers, and Vic Morrow in major roles. The film was based on three episodes from the original series and one new story. Apart from these, the series has also figured in comic books and a dedicated magazine, and still has reruns on the TV.

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