OBJECTIVE OF RUMMIKUB: Get rid of all the tiles on your rack by organizing them into runs and groups OR have as little points in your hand as possible.

NUMBER OF PLAYERS: 2-4 players

MATERIALS: 106 tiles with numbers and colors including two jokers, tile racks

  • Draw one card, either from the top of the draw pile or the top of the discard pile. The player may (but does not have to) play a meld of cards (see 'Meld of Cards' below) or add to another player's meld (see 'Laying Off' below). The player must discard one card, adding it (face up) to the top of the discard pile.
  • It is similar to the game of 13 Card Rummy, except for a few features. It uses 3 decks of cards along with printed jokers. Each player is dealt 21 cards and it is mandatory for the players to form at least 3 pure runs and meld the remaining cards into proper sets or sequences.

TYPE OF GAME: Tile Rummy

AUDIENCE: Adult

THE HISTORY OF RUMMIKUB

Rummikub is a group of rummy games played with tiles as opposed to cards. The game was introduced to the Western world by its inventor, Ephraim Hertzano. Tile Rummy was introduced in response to religious and legal sanctions on card games due to their association with gambling. It is believed to have been conceived in the 1930s or 1940s in Romania and has since gained international success, becoming the third best-selling game in the world. Sabra Rummikub is the only variation of Rummikub included in recent versions of the game and is the version described below.

How to Set up the Game. To play the game Crazy Eights, there must be a minimum of two players and a maximum of four. A standard 52-card deck can be used with the goal for players to discard all of their cards. To set up the game, first, a dealer must be chosen. Each card in the game of rummy has a different point value when a player’s score is being calculated. Here is the value of each individual card: The value of ‘Face cards’ i.e., the Jack, the King and the Queen is 10 points each. The value of an Ace is 10 points. Everyone scores the value of the cards remaining in their hands. If the game ends without anyone going out, all players count the value of the cards remaining in their hands. The winner is the player with least points, and scores the sum of the differences between this and the points in each other player's hand.

SET UP

Rummikub includes 106 tiles including 2 jokers. The tiles are either black, red, orange, or blue and number 1-13.

The tiles are shuffled, face-down. Each player draws one tile, the player with the highest value tile goes first. Play passes clockwise. Each player collects 13 more tiles for a total of 14. Players place their tiles on the rack so that they are hidden from other players. The tiles that are not selected remain on the table and form a pool.

COMBINATIONS

The goal of Rummikub is like that of traditional Rummy played with cards- form melds of different combinations in order to get rid of all your tiles or the most high-value tiles (in order to have the lowest value hand) possible. The tiles value is equal to the number printed on it and jokers may be subsitituted for any point value.

Potential combinations consist of:

Groups are formed with 3 or 4 tiles of the same number but different colors.

Runs are formed with 3 or more numbers in sequence of the same color.

Tiles can only be counted in one combination and are not permitted to exist in multiple groups or runs.

PLAYING THE GAME

A player’s turn consists of either drawing a tile or melding 1 or more tiles from the rack by putting them on the table, face-up.

The first meld must have at least one combination which have a total value of 30 or more points.

After the first meld is finished on a player’s turn they may continue to make new melds or rearrange tiles in existing melds to form new and more strategic combinations.

Due to the complexity and numerous amount of possible rearrangements, there is a time limit imposed on turns: 2 minutes. If the time limit is reached before a player is able to finish rearranging their tiles into valid combinations the tiles must be returned to the configuration when the turn began. Players must also return tiles removed from the rack and draw 3 tiles as a penalty.

If you are unable to meld tiles to your own or any opponents combinations you must draw a tile from the pool. Your turn is over and play passes the next player. On your turn, you must draw tiles until you are able to play. You may not play a tile directly after drawing it.

Combinations with Jokers may have additions but can not have tiles moved and rearranged from it (or with it). Players may, however, replace Jokers with the tile it is supposed to represent if they have it in hand. The Joker does not return to the player’s hand for later use but must be used immediately and re-melded. In groups of equal tiles, the Joker may be represented by any color tile. For example, in a group of #3 red, #3 black, and a joker, the joker may be substituted with either #3 orange or #3 blue.

END GAME

The first player to play all their tiles wins the game. All other players sum the total of their remaining tiles on their rack – jokers count for 30 points. Losers score minus the total value of their tiles and winners score plus the total value of the loser’s tiles.

If the pool of tiles runs dry before anyone plays all their tiles and no one has won the gameplay ends once players are unable or unwilling to play their remaining tiles. The player with the lowest tile total is the winner. The difference between the winner’s total score and a losers is subtracted from the loser’s score. The difference is added to the winner’s score for each loser.

VARIATIONS

  • Play can move clockwise or counter-clockwise.
  • In a meld with a joker present some play that tiles of both colors must be added to the group before the Joker is retrieved.
  • While there is no rule saying a combination can not have two jokers it is a poor and uncommon use of them. If you choose to use two jokers in a single combination they must be explicitly declared which tiles they represent.
  • Jokers may value 25 points when they are left on the rack during scoring

REFERENCES:

http://www.rummy-games.com/rules/rummikub.html

https://www.pagat.com/rummy/rummikub.html

http://www.thehouseofcards.com/games/rummikub.html

Rummy is a card game that is played with two decks of cards with total of two Jokers. To win the rummy game a player must make a valid declaration by picking and discarding cards from the two piles given. One pile is a closed deck, where a player is unable to see the card that he is picking, while the other is an open deck that is formed by the cards discarded by the players. To win at rummy card game, the players have to group cards in valid sequences and sets.

In rummy, the cards in each suit rank low to high starting with Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King. Ace, Jack, Queen and King each has 10 points. The remaining cards have value equal to their face value. For example, 5 cards will have 5 points and so on.

The Objective Of Rummy

The objective of rummy card game is to arrange the 13 cards in valid sets and sequences. To win the game you need to make minimum 2 sequences, out of which one needs to be pure sequence and rest can be any valid sequence or sets. Without a pure sequence you cannot make a valid rummy declaration. This is one of the most important rummy rules.

How to Form Sequences?

In rummy, a sequence is a group of three or more consecutive cards of the same suit. There are two types of sequences that are formed; a pure sequence and an impure sequence. To win the game of rummy you need at least one pure sequence in your rummy hand.

Pure Sequence

A pure sequence is a group of three or more cards of the same suit, placed in consecutive order. To form a pure sequence in rummy card game, a player cannot use any Joker or wild card.

Here are a few examples of pure sequence.

  1. 5 6 7 (Pure sequence with three cards and there is no Joker or wild card used)
  2. 3♠ 4♠ 5♠ 6♠ (Pure sequence with four cards. There is no use of Joker or wild cards here.)

Impure Sequence

An impure sequence is a group of three or more cards of the same suit with one or more Joker card used.

Here are some examples to show how an impure sequence is formed.

  1. 6 7 Q♠ 9 (Here Q♠ has been used as a wild Joker replacing 8 to form an impure sequence.)
  2. 5♠ Q 7♠ 8♠ PJ (Impure sequence with Q as wild joker that is replacing 6♠ and the Printed Joker is replacing 9♠.)

How to Form Sets?

A set is a group of three or more cards of the same value but of different suits. When you are forming sets, you can use wild card and Jokers.

Examples of sets

  1. A A♣ A (In this set, all the Ace are of different suits, make a valid set.)
  2. 8 8♣ 8♠ 8 (Rummy set is formed with four 8 cards of different suits.)
  3. 9 Q♠ 9♠ 9 (Here Q♠ has been used as wild joker replacing 9♣ to make set.)
  4. 5 5♣ 5♠ PJ (Printed joker replacing 5 to make set.)
  5. 5 5♣ Q♠ PJ (Here Q♠ has been used as wild joker replacing 5♠ & Printed joker replacing 5♥ to make set.)
  6. 5 5♣ PJ Q Q♠ (This is a set of 5 cards with Printed joker & Q as wild joker replacing 5♠ 5 and one more wild joker Q♠ to complete 13 cards grouping.)

Typical Example: 2 3 4 5 5♣ 6♣ 7♣ 8♣ 5 5♣ PJ Q Q♠ (Set of 5 cards is made to complete the grouping of 13 cards and make a valid declaration)

Note: The set is formed with same card of different suits. However, you can’t use two or more cards of the same suit. This is taken as an invalid declaration. Also, note that a set can have more than four cards. So, if you have a set of four cards and you are using an additional Joker, then in total it becomes a 5 cards group and still be a valid set. At no given time, the hand can have more than 13 cards.

Examples of invalid set

  1. Q Q Q (There are two Qs of the same suit making it an invalid set.)
  2. 7♠ 7 7 7♠ Q (It has two 7 spades of the same suit. The wild card Q as the fifth card is valid but having two 7♠ is making it invalid.)

How To Play Rummy Card Game?

Follow this simple rummy rules and instructions to know how to play the game from start to end:

  1. Rummy card game is played between 2 to 6 players with 2 decks of cards. Each player is dealt with 13 cards and a random card is selected as wild joker or joker card of the game.
  2. The player has to draw and discard cards to form valid sets and sequences of the 13 cards in hand where player can also use wild joker or printed joker of the deck to make impure sequence and sets.
  3. As per indian rummy rules, once a player arranged 13 cards in valid 2 sequences including 1 pure sequence and more groups (sequences or sets), one can make a declaration and win the game.

Quick Tips To Win The Rummy Card Game

Just as it’s important to know the rummy rules, it is also necessary to play carefully and with focus. Here are quick tips to win the rummy game and stay a step ahead of your competitors.

  • Form the pure sequence at the very beginning of the game. Without a pure sequence, a player cannot make a declaration.
  • Discard cards with high points like Ace, Jack, Queen and King. Replace these cards with Joker or Wild Cards. It reduces the point load, in case you lose the game.
  • As much as possible, avoid picking from the discard pile. It gives away what hand you are trying to form.
  • Look out for smart cards. For example, a 7 of any suit can work with 5 and 6 of the same suit and also 8 and 9 of the same suit.
  • Jokers play an important role in rummy. Try using them to replace high value cards. Remember, Joker and wild cards cannot be used to form pure sequence.
  • When you are ready to make a declaration, check and recheck your cards and then press the button. An invalid declaration can turn even a winning game into a complete loss.

Common Terms Used In Rummy Rules

Here are some common terms of Indian Rummy that every player needs to know before he starts playing.

What is a Rummy Table?

It is the table where the game of rummy is played. Every rummy table can sit two to six players for each game.

What is Joker and Wild Cards?

In each rummy deck there is a Printed Joker and there is a Wild Card that is selected at random at the beginning of the game. The role of both these types of card is the same. Jokers are used to form sets and impure sequences. A Joker card can replace the desired number when forming the groups. This is a valid formation in a rummy game.

What is Draw and Discard?

In all Rummy games, each player is dealt 13 cards. Additionally, there are 2 stacks from which each player can select cards, thereby drawing a card. Once a player draws a card, he has to get rid of one card - this is called discarding.

What is Sorting of Cards?

Sorting of cards are done at the beginning of the game. This is done to arrange your cards to help you form your sets and sequences reducing the probability of mixing the cards. Once, the cards are displayed, you can hit the Sort button and start playing.

What is a Drop?

When a player decides to leave the game table at the start or middle of the rummy game, it is a drop. The act is withdrawing from the game as a personal decision. The first drop=20 points; middle drop= 40 points and last drop and maximum point loss is 80 points.

Rummy Card Game Rules Uker

In case of Pool rummy, if a player drops in 101 pool, the score is 20. In case, it is 201 pool rummy, the drop score is 25. In a game, where it is best of 2 and best of 3 is played, then a drop is not allowed.

What are Cash Tournaments?

Rules

Cash tournaments are those that are played for Real Cash and have Real Cash Prizes (in INR). These tournaments run 24x7 and are conducted in a knock-out style. To play any of the cash games, the player has to add Cash to its RummyCircle account.

How do I Join a Tournament?

Go to 'Tournaments' in the top navigation panel. Now, select the type of Tournament you wish to play. In the corresponding Tournament List, click on any of the Open tournaments that you wish to join. Finally, click on the blinking Join This Tournament button under Tournament Details.

What is an Invalid Declaration?

An invalid declaration happens in rummy card game when the player presses the Declaration button, but the cards are not in valid sequences and sets. Therefore, the player will lose the game and the competitor will automatically be declared as the winner.

Here are few examples of common invalid declarations players make while playing rummy:

  • Wrong Declaration with Invalid Sets

    Example 1: 10♠ 10♠ 10 10♣ Q

    A set can have 3 cards or more, however a set needs to be formed with cards of the same value and different suits. In this situation, the Wild Joker (Queen of Hearts) card was added and that became the fifth card, which is valid as per rules, however the group consist of 2 cards of the same suit making it a wrong declaration.

    Example 2: K K K

    In this set, there are 3 cards which is well within the minimum limit. Also, a set consists of cards of the same face value but has to be of different suits. The set cannot have more than one card of the same suit. In this example, the set consists of two cards of the same suit and that makes it a wrong declaration.

  • Wrong Declaration with Invalid Sequences

    Example 1: 10♠ 10 10 10♣ 5♠ 5 5 6♠ 6 6♣ 9 9 Joker

    A valid declaration requires 2 sequences, out of which one needs to be pure sequence i.e. sequence without joker and the other can be pure or impure sequence i.e. sequence with or without joker. However, in the given example there is neither sequence made making it an invalid declaration.

    Example 2: K K♠ K 6 7 Joker 9♠ 10♠ J♠ Joker 5♠ 5 5

    A valid declaration must have 2 sequences, out of which one needs to be pure sequence i.e. sequence without joker and the other can be pure or impure sequence i.e. sequence with or without joker. This example shows that there are 2 sequences, but both are impure sequence i.e. sequence with joker and the pure sequence is not there. It is compulsory to have a pure sequence before you make a declaration.

    Example 3: Q Q♠ Q 6 7 8 9 5♠ 5 5 10♠ 10 10

    Sequences are very important for a rummy card game and you need minimum 2 sequences, out of which one needs to be pure sequence and the other can be pure or impure sequence to win the game. In this example, there is a pure sequence, however the 2nd sequence is missing and hence it is an invalid declaration.

Useful Chart - How To Play & Rummy Guidelines For Valid Rummy Declaration:

Handy Directions to Follow While Declaring With 13 Cards:

PURE SEQUENCE

IMPURE SEQUENCE

SET 1 & SET 2
COMPULSORY to makeNOT COMPULSORY
(Can make to fulfill minimum 2 sequence requirement)
NOT COMPULSORY
(Can make to complete 13 Cards valid grouping)
Made with 3 or More CardsMade with 3 or More CardsMade with 3 or 4 Cards without Joker.
OR

Made with 3, 4 or More Cards with Joker.
Cards of SAME SUIT in SEQUENTIAL ORDERCards of SAME SUIT in SEQUENTIAL ORDER with Wild Card Joker or Printed JokerCards of SAME VALUE & DIFFERENT SUIT (2 Cards of same color but different suit can be used Ex - 5♠ 5 5).
CANNOT USE JOKER or WILD CARDCAN USE JOKER or WILD CARDCAN USE JOKER or WILD CARD

Combination Possible as per the Above Rules to Declare 13 Cards in Rummy:


How To Play Rummy Uk

  1. There is one Pure Sequence of 4 cards
  2. There is Impure Sequence of 3 cards where 8♣ is a wild joker
  3. There is a “Set 1” of 3 cards
  4. There is a “Set 2” of 3 cards having a “Printed Joker”

Download this handy PDF for 13 Card Game Rules: “Download PDF Now”

How The Points Are Calculated As Per Indian Rummy Rules?

Let us look how points calculation is done, when you are playing online rummy card game.

CARDSVALUE
High value cards Ace, King, Queen, JackAll carry 10 points each
Joker and Wild CardsZero points
Other cardsHave point value same as their face value
Example: 8 , 9 10 8 points, 9 points, 10 points

Losing Player Points

If the player doesn’t have 2 sequences including a pure sequenceValue of all cards is added, capped at 80 points
If the player has formed 2 sequences including pure sequenceValue of cards that are not in sequence are calculated
Wrong Declaration80 points
First Drop20 points
Middle Drop40 points
3 Consecutive MissesConsidered as middle drop with 40 points loss
Leave TableIf player leaves table after picking from closed deck, it is considered middle drop. If the player hasn’t picked any card, it is taken as first drop.

Examples of Points Calculation With Winning Amount

Example: Table of 6 Players (Wild Joker Q)

13 Card Rummy Rules

PlayerHand FormedPoints Calculated
Player 12 3 4 5♣ 6♣ Q 8 8♠ 5♣ 2 2♣ K♠ Q♠The player has 2 sequences 1 pure and 1 impure. So, only the points of unmatched cards will be counted = 45
Player 24♠ 4 4♣ 4 5 Q 3♠ 7♠ 8♠ Q K 10♣ 9♣The player has not formed 2 sequences, including the pure sequence. Hence, points of all cards will be calculated =68
Player 33 4 5 5♣ 6♣ 7♣ Q 8 5♣ 2 2♣ 2 K♠The player has 2 sequences, 1 pure and 1 impure. It also has 1 set formed. The points will be calculated only for the ungrouped cards = 23
Player 4A 4 5 5♣ 6♣ 10♣ J 8 5♣ 2 2♣ Q K♠First Drop with a loss of 20 points
Player 54♠ 4 4♣ 4 5 Q A♠ 7♠ 8♠ Q K J♣ 9♣3 consecutive misses= 40 points
Player 62 3 4 5♣ 6♣ 7♣ Q 5 5♣ 5 2 2♣ 2WINNER

How Are Your Winnings Calculated In Rummy Cash Games?

At the end of the day it is all about seeing that winning cash amount in your account. You also need to be very clear how you are getting the sum that is reflecting in your Dashboard. Let’s help you understand how these calculations are done to play rummy online for real money.

  • Winning Calculation in Points Rummy?

    When you are playing points rummy cash games, it is based on a pre-decided rupee value. The winner of the game wins the entire cash amount lost by the other players at the end of the game. Here is how the calculation is done.

    Winning Cash = (Sum of all points of opponents) X (Rupee value of the point) - RummyCircle Fee

    Here is an example that will help us understand this better:

    Example:

    Total of 6 players playing points rummy for cash on Rs. 860 table. Each point has a pre-decided value of Rs. 4. There will be 1 player who will be the winner and remaining 5 will lose the game. The losing points of the remaining 5 players would be 45, 78, 23, 20, 40 respectively. The winnings will be calculated as:

    4x (45+78+23+20+40) = Rs. 824

    This amount, after the deduction of RummyCircle fee will reflect in the player’s account.

  • Winnings Calculation in Pool Rummy?

    The winning for pools rummy is calculated as per the given calculation:
    Winnings = (Entry Fee) X (Number of Players) - RummyCircle fees

    Example:

    Players pay the fixed entry fee for the tournament, which is used to form the prize pool. If 5 players join a pool rummy with Rs. 50 as entry fee. The prize pool of the game will be Rs. 250.

    The winner will win Rs. 50 x 5 = Rs. 250

    This amount will be credited to the winner’s account after the deduction of the RummyCircle fees.

  • Winnings Calculation in Deals Rummy?

    In deals rummy, the winner wins all the chips at the end of each deal. Here is how the winnings are calculated:

    Winnings =Sum of points of all opponents assuming each chip is equal to one point.

    Example:

    Let’s assume that there are 6 players on the table and the player 5 declares his hand. The other four players will lose with 10, 20, 30, 35 and 40 points respectively. The winner’s chips will be calculated as 10 + 20 + 30 + 35 + 40 =135 chips.

With all the above guide, get started to play rummy with right directions and win cash. RummyCircle gives you an option to make a rummy game download for hassle free, non-intrusive experience of online rummy. This app is available for both android users and IOS users. Also, you can enjoy the fun and entertainment packed game on mobile website.

Rummy

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